This is a tutorial we've been wanting to do for a long while now and finally we found the time for it! ZBrush is a truly amazing tool, but it can be hard to learn if you're not a technically oriented person or if you don't work with 3D modelling on a day to day basis.


In this tutorial, we're trying to give an introduction to ZBrush for concept artists, illustrators, animators, etc. We're going through the bare essentials you need to know in order to get started with sculpting, including UI, saving, brushes, dynamesh, subtools and basic sculpting theory.


Hopefully this makes the life easier for anyone who wants to use ZBrush as a pure sculpting tool with no regards to pipeline.

For your convenience we’ve compiled a list of shortcuts for this tutorial

Click to show shortcuts

Rotate (RMB + drag)
Scale/Zoom (ALT + RMB Release Drag)
Pan (ALT + RMB)
Brush size (S)
Brush Intensity (U)
Frame mesh (F)
Perspective (P)
Masking (CTRL + Paint)
Invert Mask (CTRL + Click Outside Model)
Dynamesh (CTRL + Drag Outside Model)
Select Subtool (ALT + Click on subtool in viewport)
Subdivide (CTRL +D)
Step up in subD Level (D)
Step down in subD Level (Shift + D)

We hope you enjoyed this tutorial. For more head back to the Tutorials Section