Tutorial Introduction

 Artist Profile

This tutorial will clarify the process behind the illustration that I made to test my skills about the simulation of skin and the harmonization through hot and cool lighting.
I will describe my train of thought and why I chose some particular techniques to bring the mood that I was looking for.

The Sketch

I was inspired on a photograph taken by the SuicideGirls studio. I choosed this one because I love the lighting and the singularity of the character, the tattoos and the pink dreads shows me attitude. All those factors convince me that, with this reference, I was able to bring out a strong image.
Also, I was trying to define my style, so I like to play with straight lines and a little of cartoonish forms.

"​​Concept inspired on a SuicideGirls photo"

Tom Bernardes

Visual Development Artist

I'm a character designer and illustrator working as a freelancer. Combining humor, narrative and storytelling, my work reflects a lot of my personality and biggest passion: to bring out ideas, stories and feelings through illustrations. I've been working with advertising illustration for the last five years and now my goal is dedicate all my fuel to work for the entertainment market as a visual development artist.

Solid Colors

​This might seem like a hard way to do digital painting, but I usually use “Solid Color” layers to demarcate the base shapes and paint the light. This process makes me think like I’m doing a traditional painting and also keeps each color editable. I marked all the shapes: skin, hair, eyes and gloves, all with colors that I thought is between the darkest and the lightest value.

​This might seem like a hard way to do digital painting, but I usually use “Solid Color” layers to demarcate the base shapes and paint the light. This process makes me think like I’m doing a traditional painting and also keeps each color editable. I marked all the shapes: skin, hair, eyes and gloves, all with colors that I thought is between the darkest and the lightest value.

"Defining shapes with solid colors"

Painting the Different Tones of the Skin

Our skin has a lot of different tones in some particular spots. To give a more realistic appeal to the skin I created some “Solid Color” layers in “Soft Light” layer mode with a few tones and I placed between the pile of layers, but the color of those layers was not decided randomly.
On the sides of the cheeks, the tip of the nose and on the ears I put a warm pink color because more blood accumulates here. The top of the nose and around the mouth are spots where we have less blood circulation so I give these areas a green/yellowish tone. In the end it was time to add some details like points and freckles.

"​The intricacies of human skin"

The final image

Here is the final image with some additional tweaks on top.

"The Final Result."

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