In this tutorial we're going to take a look at how to light a portrait in modo using some simple techniques, to really make your models come to life.

Key Points

- Use a three point light setup
- Area lights are awesome for portrait lighting as they produce as soft and comfortable result.
- Make one of the lights more dominant when it comes to saturation. You want to control where your saturation is so that it doesnt go all over the place.
- DOF can really add the last bit of polish to your lighting. Ctrl F to auto focus in the preview.
- The amount of DOF is controlled by the F-Stop value. A lower number will blur the image more. There is no correct number here, as it's based on the scale of your scene.
- Do color grading once the render is done. Very, very rarely is the image as good as it can be straight out of modo.
- An ambient occlusion pass can really help to bring the details out.
- Use a backdrop to control the background of your portrait.

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Auto-focus in the Preview (CTRL + F)
Render (F9)
Bringing up the Preview (F8)

 

We hope you enjoyed this tutorial. For more head back to theTutorials Section