In this tutorial we’ll go through creating an environment inside of Maya with a very geometric look. We’re going to cover a few of the animation deformers Maya has to offer, and see how we can use them to create new and interesting shapes.
We’re going to try and build an interesting composition, and be smart with placement of objects as well as guiding the viewers eye.
The possibilities are endless when it comes to creating this sort of environment. We encourage to experiment a lot with what Maya has to offer and not necessarily focusing too much on what values are being used in the tutorial. It’s so subjective what people find appealing, and we recommend you play around to find something you like.