Create Amazing Clothing

Concepting With Marvelous Designer & ZBrush


Learn how to make stunning clothing - using Marvelous Designer and ZBrush! In this FlippedNormals Tutorial Series, we are covering cutting edge techniques used on some of the biggest films and games out today!


Concepting with Marvelous Designer & ZBrush is designed for both newcomers and artists experienced with other 3D software - You'll learn a lot regardless of your skill-level. Having Marvelous Designer in your toolbelt is a necessity if you want to create believable characters!


One of the big challenges when going from Marvelous and ZBrush is getting them to work together. We take you through simple, yet industry proven methods, to ensure you always get the results you expect. More importantly - you can spend your time creating gorgeous images instead of dealing with technical issues.

4 Hours of Comprehensive Training

We aim to bring you quality over quantity and as with all of our tutorials try to focus on both the 'why' and the 'how'. We've spread this series over 4 hours to keep you engaged and give you the most important bits to get you started concepting with Marvelous Designer & ZBrush.


We start out by giving you a brief introduction to Marvelous Designer; you'll have a good idea of how to use the software by the end of it. Once you understand how it works, we move on to creating some simple fabrics, such as trousers and a tanktop. We are also talking about properties of fabric - how is silk different from demin? Next up, we are starting on a more complicated piece of clothing - where we spend most of our time: The windbreaker jacket. This is an excellent piece of clothing to cover as it has a lot of interesting problems to solve.


We jump into ZBrush once we've finished up our windbreaker. ZBrush is a great tool for enhancing our fabric. We are combining the proceduralness and the ease of use of Marvelous Designer with the precision and control of ZBrush. This gives us amazing results in a short amount of time. Zippers, stitches and final details are then added for the last bit of realism!


For anyone using Marvelous Designer in a pipeline, we are also giving you some nice tips and tricks on how to drastically improve your workflow!

“FlippedNormals deliver expert knowledge with a playful humour that keeps you engaged. I can't think of a better way to learn Marvelous Designer"

Sam Gordon - Senior Modeler at Industrial Light & Magic


Purchase now for $39 and start downloading immediately.


Concepting With Marvelous Designer & ZBrush

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Free Introduction Chapter

Take a look at our free introduction to Marvelous Designer on our Vimeo page to get an overview of the tutorial.


Morten Jaeger

Character Artist at Framestore

Morten is a character modeler working at Framestore, having worked on fims such as Guardians of the Galaxy Vol. 2 and Pacific Rim. He is one of the top Marvelous Designer experts working in London and has more than 10 years of experience with ZBrush.

Henning Sanden

Modeler at MPC

Henning is a London based 3D artist working at MPC as senior character modeler and texture artist. He has worked on films like Batman V Superman, Ghostbusters and Pirates of the Caribbean. Having used ZBrush for more than decade, he spends his days making monsters in a dark room in Soho

Sneak Peek

Above you can see a selection of images from our tutorial Concepting With Marvelous Designer & ZBrush


Drastically improve your character portfolio by making killer clothing! Marvelous Designer is by far the best tool for creating any kind of fabric. Really take your work to the next level by combining Marvelous Designer and ZBrush.

Practical Specifications

What you get and what you need

2.15 GB - ZIP compressed files

Software Requirements
Marvelous Designer 5.5
ZBrush 4R7 P3

Files Included
Marvelous Designer & ZBrush Project Files
Training Videos
Pattern Reference

Chapter List

01 - Introduction To Marvelous Designer
02 - Importing Your Avatar
03 - Reference Images
04 - Our First Fabrics
05 - Simulation

06 - Blocking out the Jacket
07 - Adjustments & Internal Lines
08 - Posing With Morph Targets
09 - Export Settings
10 - Prepping In ZBrush

11 - Detailing In ZBrush
12 - Zipper & Straps
13 - Bonus Chapter: Making Collars
14 - Bonus Chapter: Transfer Topology In Maya